#ifndef INCLUDED_GAMECONTEXT_H
#define INCLUDED_GAMECONTEXT_H

#include <SGE.h>

using namespace SGE;

class GameContext
{
	private:
		int mLevel;

	public:
		GameContext  ();
		~GameContext ();

		int GetLevel ()	const	  {return mLevel;}

		void Load (const char* pFileName);
		void Save (const char* pFileName);
		void SetLevel (int level) {mLevel = level;}
};

#endif